The slider must be set all the way to the left, no cap. I did a batch change of shaders, working on faith that I changed the correct ones...I noticed that shadows still display angle dependence in in the Bandits hideout (or whatever its called) and have not been able to resolve it. Combat is fun without becoming a finger twister button masher.Thank you for motivating me to take a look at the game and fixing stereo 3D issues.Some info that might be of use to others. And is it "finished"? If not email me and I’ll send it as an attachment (3.3MB). ATTN: JOIN US FOR OUR 4TH ANNUAL DAY OF GIVING ON DECEMBER 19TH TO WIN SPECIAL PRIZES! Gekigami. Single GPU AA forced override caused visual issues.I will have to do some research one day to see if this is something that can be fixed [doubtful if by me]. SLI generally don't have as many issues [Im guessing when they built 3D vision they had to choose which one to favor to reduce issues].I found out semi-recently with LA Noire. Yea, but the more you do things the easier it becomes.Nvidia inspector was a huge mystery to men and now I understand that in like 10 seconds any unreal engine game can be made sharp. This game has a lot to offer in terms of story, humor and a ton of gameplay. Thanks a lot, man. Anyway, thanks for the feedback, please let me know of any more issues. Mike_ar69, I appreciate everything you’ve done. The image quality didn’t seem like it but the frame rate hit (from 60 to 40) happened so I don’t know.This seems like a good source for AA and SLi compatibility bits:https://docs.google.com/spreadsheet/pub?key=0AnHpuYHx21sjdENRSHg1ZkhndWF5R05tQjhCbTFNUVE&output=htmlIf anyone does get Nvidia AA looking good please post the relative Nvidia Inspector changes. The edges have different aliasing for each eye due to the separate camera angles of stereo 3D. Something about HDR and how edges get colored also exaggerates aliasing I think. Made an update to v5. Anonymous March 31, 2014 at 8:09 PM. Saves a heck of a lot time and well... they do a lot of research. Divinity 2 has BIG problems with anti-aliasing, ambient occlusion and a couple other things graphics-wise that make it much less attractive than it should be. When I get time I'll package it up and provide it as an experimental WIP, some people might like it. :). Re-download and let me know if I missed anything (or packaged it up wrong). Thanks again and keep up the great work! Maybe disabling shadows doesn’t disable the reflection of shadows with that game engine. Patch 1 has been released. TRAINERS CoSMOS REQUESTS QUEUE BOARDS REWARDS SUPPORT. Turn left and walk back around the shoreline so you are standing on the beach with the tower/cliff to your left. 29 October 2012 Official website-- Developer. Larian Studios Publisher. And thanks for correcting it so quickly. Having loads of fun with it. Thank you very much for your fix, Mike.What a great job for such a great game! Reflections should always be ‘head on’. What a self-forehead slap for not thinking of that idea myself. I know I’m preaching to the choir here. Hi Sean - Thanks for catching this. Without the patch the game work normaly. Ego Dragonis Divinity 2 Texturen Mod objects (Part2) [Mod] Posted over 11 years ago; 12 downloads; This mod from MasterOfDarkness re-textures all objects found in the game. I cant enter preset here cause it is greater then max chars allowable.however if you email me at [email protected] I can reply with my 2 best presets attached. I might put it up as an 'option' (toggle on-off key perhaps). Not a big deal. - Divinity Anthology Developer's Journal detailing the 15 years of Larian Games' history. (the usual) are all at screen depth. You need to turn shadows off, I have not fixed them. Which version of divinity 2 do you have?I haven't played game but I know there are 3 versions.Divinity 2 / Divinity 2 Dragon Knight Saga / Divinity 2 Developers CutOnly the later two were tested. Here's the complete package as requested by the community, here are all 13.TPF files that are separately download there, so much fun greetings Page 1 of 2 - Divinity 2: Ego Draconis - posted in PC Gaming: As an RPG enthusiast, I must say, I've been a little disappointed recently. My bad - I got confused last night when turning shadows off made the reflections disappear. The black stuff is *shadows*. See main text. Thanks for the feedback, I appreciate it. The D3D DLL compatibility option in EVGA Precision X is enabled. Don’t see it much. Divinity II Forum; Buy The Game . (http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=141)The NW2 engine is a bit dated but still visually enjoyable. If I werent to bother games would look a lot more ugly. These are not things mike_ar69's work caused nor could it resolve them. Fixed outdoor shadows. Are you referring to the God Rays that shine through trees, or the position of the sun in the sky? Both left and right eye images are in every frame, not alternating frames. At one point I was convinced the god rays were wrong, but everything I did to correct them made them look worse so I left it as is - I think the issue with them is that you only really 'see' them when you look at an acute angle i.e. It's not too bad, and even after using the developers console and teleporting to all other levels I have not seen this effect elsewhere so I am hoping that's the only one. Replies. I will create an update with this one fix in, in case it fixes all indoor water (i doubt it but you never know).I also found an issue with a big forcefield thing in some canyon somewhere, that can't be fixed only disabled, because its actually defined in the shader in a preshader. GOG has it cheap. The suits who set budgets and publish games are usually not gamers. Kinda off-topic but eqzitara asked and I think folks who like Divinity II would also like Never Winter Night 2: Baldur’s Gate Reloaded.Facebook: https://www.facebook.com/BaldursGateReloadedNexus: http://neverwinter2.nexusmods.com/mods/794For a great story with a through and well written setting (side quest, NPC dialog, etc.) ^_^ B. BambisMaster New Member. Divinity 2: DKS (Developer's Cut is the same with the development goodies left in) is a great open ended aRPG with a strong story. Older games/powerful gpu's can get bang for buck with nvidia inspector. But you CANNOT use the in-game fps cap. I hope you enjoy the Presets I emailed you. I expect it is playable/done. I'd like to correct that :-)Only shadows need turning off right now as far as I can tell. I wouldn’t make a point to fix just this. $89.99 Add to Cart . Mouse, HUD, text labels, etc. But it is normal that you don't have d3d9.dll in your zip ?I put the one that is in this site but nothing happens. For Divinity: Original Sin II - Definitive Edition on the PlayStation 4, a GameFAQs message board topic titled "Does race/gender affect who you can romance? IT WORKS.Just dropping the files in the DKS folder, everything works :-) The issue I had before must have been shadows, since that is what I started working on in this game.I've updated the title of the post as well. So I looked again and yes it was Reflections, not Shadows. I worked out how to fix the shadows after fixing Lego Marvel Superheroes (would you believe it), and it's amazing how much nicer indoors sections look as a result. Things that make it hard to see in S3D but the visual is important to the gameplay or setting. Welcome to our Divinity II: Ego Draconis + Flames of Vengeance walkthrough! That's the question, isn't it? It looks like they enjoyed what they were doing and took time to do it right. I'll try that out but in the meantime if you can host a save game somewhere, or if you use dropbox I can share a directory or something. It is immersive.To anyone interested in this please buy the original Baldur’s Gate (or EE edition) if you don’t already own it. All rights reserved. Post a note if you see any other anomalies (not shadows, I know about them...). I referring to the Godray, yes, but it's not quite disturbing. It is getting rendered from two different viewpoints but the viewpoints are not correct for the S3D eye distance. After making it part of the Prototype profile for S3d and SLI the only S3D issue I noticed is the skybox doesn’t have any depth. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This was still actually bothering me, so I added in a fixed correction that makes the indoor shadows I would say 95% correct, and certainly takes away the 'obvious' mal-rendering that becomes noticeable after a while indoors. It is all about trade-offs.It is a lot of effort. These are not setreo 3D shader related:1) EVGA Precision X combined with this version of Helix’s d3d9.dll will make the game hang right before it displays the main game menu. @Klown Killer: Thanks for this very useful feedback, you spotted quite an issue there that I can never pick up if I forget about it. ". Baldur’s Gate is a classic. Not sure whats not working properly, I have it installed in the right directory, but the fixes are not doing anything for me. Buy it on Amazon! How is it? Does somehow sex of the character impacts? Awesome thanks. The last thing I plan on looking at (at some point) is the 2D sunrays - I have 'fixed' them already and can display them in 3D but the fix is not acceptable as other things get screwed up, so I need to find a different way to do it: it looks good though and takes away that last bit of 'it's not quite right' feeling when you look at the sky.Let me know (post here) if you spot any anomalies, this game is quite big and it's hard to get everything (game also has some bugs which need working around). Just in case I did them separately by clearing the debug dump folder, loading the other save game, cycling through the shaders with the numpad, and re-dumping. Something changed but its all goodInstall to.. \Divinity2_dev_cut\ + \Divinity2_dev_cut\Bin\. I laughed, I remember this ♥♥♥♥ well xD. Other than shadows, do you recommend turning anything else off? Thanks for making this great game highly playable in 3D. @Eqzitara: AHHH!! Give the suits some numbers on a spreadsheet that shows a quality game is still selling decades later. They generally list it when you click one of pictures. Joined: Mon Mar 26, 2018 2:35 pm Reputation: 162. videogame_asset My games. I have shadows turned off. Divinity II: Developer's Cut. Divinity 2: Developers Cut v1.4.700.49 (+8 Trainer) [HoG] More Divinity 2: Ego Draconis Trainers. am using sweetfx1.4 and my own preset and nvisia inspctor to improve AA. More tweaks with SweetFX to compensate for that. After spending all night long researching and reading and experimenting I have a decent solution to the Steam version of Divinity 2. divinity 2 developer's cut trainer, divinity developer's cut trainer Divinity 2 Developers Cut Trainer ->->->-> DOWNLOAD We recommend you to use game trainers for Divinity 2: Developer's Cut we have found. Some issues remain, will fix if I work it out. It’s reflection has a greater change between left and right eye from that angle.Now that I think about it this may be using the shadow shader code in some way (even with that disabled). - Divinity Anthology Developer's Journal detailing the 15 years of Larian Games' history. Single GPU or SLI Sean?Believe it or not but that can effect why some AA flags dont work in 3D [Rarely].It seems single gpu's get bad end of stick. I am confident that the 'pattern' for the fix is the same, and if so then I will be able to find all other shaders and fix them 'blind' without having to actually visit an area first. @mike_ar69 I've followed all your fixes and this last fix of yours is truly awesome, the shadows are fixed!!!! By that I mean it is not some digital conversion. eqzitara March 31, 2014 at 9:28 PM. F0C1 lowers my framerate. Awesome, I'm glad it's working. See stereo 3D on photos.3dvisionlive.com. Your right but it needs a particular d3d9.dllFixed. I did this again with shadows on and off, restarting the game - always the same - starts with black stuff, atl-tab fixes it. Player made mods for NWN2 improve the AI a worthwhile amount. There are 2 or 3 shaders involved, and some pre-shaders that needed correcting. SweetFX SMAA and no HDR has the best look and frame rates.Using AA compatibility = 0x200100C5 did allow 4xSGSSAA to not break S3D. I mention it to help others figure out why their game hangs at launch.2) Divinity 2 has poor anti-alias implementation. Sigh. Thank you. Nothing I tried improved image quality enough. almost directly into them, and this makes them look a bit screen-depthy. Just downloaded! Thanks for all the feedback everyone - I had not thought of using SweetFX, I think I'll give it a go.Regarding shadows - I do have a partial fix that I have not released, because it's "approximate" and needs to be played with quite high convergence. * From links 3 and 4 above for SGSSAA. ** New option in GeForce 320.14+ and Nvidia Inspector 1.9.7.2. I just read you said different crc's.If you have originals still just do dumpall and search for each file so you dont have to navigate manually. Thank you very much! Includes 6 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut, Divinity: Original Sin - Enhanced Edition, Divinity: Original Sin 2 - Definitive Edition, Divinity: Original Sin 2 - Divine Ascension Package info. I hope this isn’t one of those games were every patch of indoor ground water has it’s own CRC. Thanks for the feedback :-) It's been great fun working through the fix for this game, which has been a 'work in progress' since I started to learn how to do these fixes back in March. Still relevant in 2019! Ego Dragonis Divinity 2 Fullpackage Aug 13 2009 Full Version 8 comments. Joined Feb 24, 2017 Messages 2 FIXED! Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Enable timeslice shadow updates [citation needed] Yep, everything work now.Just the sunlight have some minor issue.Thx, @Mikear69You cant just use Vs_3_0Or 600/700 series crashusevs_3_0dcl_position v0dcl_position o0for pixelshadershadersps_3_0dcl_texcoord v0dcl_texcoord o0. I won't bore you with all the combinations I went through lol.Note that there is definitely a game bug. This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras! ‘Extras’ or NPCs have more character and depth that many games give their main characters. My antialiasing vocabulary is weak. I like my eye-candy and S3D. Is it possible for this fix to work with The Dragon Knight Saga? Thanks Eqzitara. I think he did that when he updated [I do that by accident all the time]. It is an antialiasing fix for SGSSAA. vorpX: G3D User created game profile, see vorpx forum containing important settings hints. Grave Robbers is a quest that can be accepted from Laura, or started by finding one of the other adventurers. Looking great! Made a minor update to V4. The first version Ego Draconis is good on the PC but … Donor. No idea here, but you could experiment with a few things. What does “4MS SGSSAA” translate to in the Nvidia Inspector (1.9.7.2)?I think it would be this for the Divinity 2 profile:Antialiasing compatibility (not DX1x as this is a DX9 game) = 0x000010C1*Antialiasing fix = On**Antialiasing – Behavior Flags = NoneAntialiasing – Mode = Override any application settingAntialiasing – Setting = 4x [4x Multisampling]Antialiasing – Transparency Supersampling = 4x Spars Grid SupersamplingTexture filtering – Negative LOD bias = AllowTexture filtering – Quality = High qualityBut SGSSAA breaks S3D. I'll give it a try today when I get home from work. the vibrant colors are awesome. I just checked all my game fixes and this is the only one where I forgot this. seaniv at cox dot net.Citadel_Dungeon contains:savegame12.dxgPixelShader_210_CRC32_6D123672.txtVertexShader_187_CRC32_FC018E18.txtDerelict_Tunnels contains:savegame13.dxgPixelShader_210_CRC32_6D123672.txtVertexShader_187_CRC32_FC018E18.txtPixelShaders are the surface of the water. Could you let me have a screen shot, or better still a save game for the mountain issue? Dragon Age Origins is my favorite "rpg" [Mass Effect is favorite but its a category of its own]. How do you find out what game photographers did to make things look so good? You must find all four of the 'Grave Robbers' to gather the four pieces of a seal (key) before you can enter the tomb and hunt for the treasure. x2 590s so 4 GPUs. FIXED. The writing is awesome. Find all of the zeppelin parts (see the map for locations). Cheers mike_ar69, I have used all your fixes to date and now with your recent fix, the game is now pretty much on par with other great 3D titles. Like anything of that scale it takes 1,000’s of players to expose most of the strange script engine interaction issues. - Unique design documents such as Complete Quest Design Delivery, Tester's Walkthroughs, and Scripts etc Thx anyway. I ended up disabling HDR in the game options. SLI. The biggest issue with nvidia inspector/ whatever is new games and they tend to cover them.http://www.flickr.com/photos/duncanjharris/http://www.flickr.com/photos/83889674@N02/sets/http://www.flickr.com/photos/jim2point0/sets/72157633504449262/. I am re-downloading it now on Steam so will have a look tomorrow when it's done. Fraps works so no big deal. That's really the only mod I've been able to find for DC:ED. AI is not too bad. Your right. Sex doesn't seem to affect dialogue much at all. I've still a fair bit left to play in this game, including Flames of Vengeance, so I am set :-). It might be that SGSSAA really wasn’t working though. Game engine divinity 2 developer's cut romance shadows need turning off 3D before you jump into water the settings/injectors, etc Orobos Fjords looks. Be displayed as favourites in this location: \Steam\steamapps\common\Divinity2_dev_cut\bin\So I put yours files there Extras ’ or NPCs more. 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